Hayden Nicholson
Game Designer & 3D Generalist

Robots & Things is an exploration based 3D platformer that's equal parts Collect-A-Thon and Metroidvania.I worked on developing the major mechanics, gameplay loop, and level design, along with all of the visual assets.
You're tasked with seeking out collectables to open up pathways to new areas, but you must also uncover new abilities and upgrades to help you reach them.
Minute to minute you're free to focus on either main task.As you collect the Puzzle Pieces you'll gradually open up new missions, secret challenge stages, shops, and boss fights.While exploring you can uncover hidden pathways, permanent upgrades, and turn on the Power Up Panels, which activate additional items throughout the main world and within the secret stages.

Hyper Snake is an arcade inspired take on the classic mobile game of snake.
Reach for new high scores, uncover new Power Ups, and unlock new levels, gimmicks, and cosmetics.
The goal is to eat enough pellets to unlock gates to new areas, while also trying not to run into your tail as it grows longer and longer.In the original Snake, running into your tail immediately causes a game over.Since our game is largely exploration based, the player is allowed a short window where they can cross over themselves to avoid getting stuck. Stay overlapped for too long though and you'll lose a life.
Collecting coins allows you to unlock different snakes and level themes.Level themes change the environment and add new gameplay elements to levels like moving spikes, bounce padsAs you grow, you'll gain the ability to Boost. Boosting allows you to move faster and keep all Power-Ups for the duration of the Boost.

A short action adventure puzzle game I created focused around the idea of physics based grappling hooks. You can pull yourself to grapple panels, pull energy cubes to you, even pull yourself and something else together. The lines pull equally as well so you can effectively slingshot yourself by retracting both at the same time while they're attached to two separate points.

Inspired by games like Rogue Squadron, Star Fox, and Galaga, this project was meant to be a sort of unification of the early 3D era all-range ship combat games, and the simple high score driven games from the arcades.
Stan The Salamander
"Prison Mike" WWHD Mod
Music Blaster 3000
Hyper Snake Arcade Cabinet
Banana Barrel
Blue Pineapple
Fries | Wall Jump Platform
Poutine | Flipping Hazard
Drink | Rotating Platform
Washing Machine
Teleporter
Da Boing™ Trampoline
"Large Boom Device"
Ancient Grass Cutting Tool
"L is Real" Tombstone - Joke Request
Rug of the Accursed - Joke Request
"Hello?" Statue - Joke Request
Pause Menu (Robots & Things)
Collection Progress Screen (Robots & Things)
Button Prompt & Input Binding Icons (Robots & Things)
Custom Stream Deck Icons
Super Metroid - Dependency Graph
Plasma Shadow Studios - Logo Variants
Robots & Things Logo
Hyper Snake Logo
Character Designs (Robots & Things)
Battery Healthbar (Robots & Things)
